Levels look like they should, the camera distance is correct and the enemies and pipes look good. When you stomp an enemy, they "squash" rather than puff, which is visually horrible, but apparently used to save memory (some Flash Mario games also use this technique). Graphically, it looks just like every other decent Mario clone. Overall, it's frustrating, but if you're really patient, you may get to have some fun with it. Plus, there are NO POWER-UPS, apart from the occasional extra life, which means that.yup, one hit and you're dead. So something as easy as stomping an enemy or jumping over a pit is made into a lethal deathtrap. The same can be said for some jumps, that require you to hit the EXACT balance between speed and height, or to hit the EXACT ceiling pipe, in order not to fall. That's right, the easiest thing in SMB is made difficult by the fact that if you touch it from anywhere but the EXACT PRECISE angle, you die. Here, however, it is common for me to lose a couple lives just trying to KILL A GOOMBA. I'm not the type to attribute my deaths to "bugs" - if I die, it's because I'm sucking at the game or have made a bad/stupid/reckless mistake. Hit detection is EXTREMELY finicky - not to say random or inconsistent. The most frustrating one is certainly the controls. It's not bad, and certainly I've seen much worse Mario clones, but it has some infuriating aspects that detract from the overall gameplay. You have to be really, really patient with this one.
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